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Introducing Reputation Systems to the Economics of Outsourcing Computations to Rational Workers

机译:将声誉系统引入将计算外包给理性工人的经济学中

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Outsourcing computation to remote parties ("workers") is an increasingly common practice, owing in part to the growth of cloud computing. However, outsourcing raises concerns that outsourced tasks may be completed incorrectly, whether by accident or because workers cheat to minimize their cost and optimize their gain. The goal of this paper is to explore, using game theory, the conditions under which the incentives for all parties can be configured to efficiently disincentivize worker misbehavior, either inadvertent or deliberate. By formalizing multiple scenarios with game theory, we establish conditions to discourage worker cheating that take into account the dynamics of multiple workers, workers with limited capacity, and changing levels of trust. A key novelty of our work is modeling the use of a reputation system to decide how computation tasks are allocated to workers based on their reliability, and we provide insights on strategies for using a reputation system to increase the expected quality of results. Overall, our results contribute to make outsourcing computation more reliable, consistent, and predictable.
机译:将计算外包给远程方(“工作者”)是一种越来越普遍的做法,部分原因是云计算的增长。但是,外包引起了人们的担忧,即无论是偶然还是由于工人为最大程度地降低成本和优化收益而作弊,外包任务都可能无法正确完成。本文的目的是使用博弈论探讨在什么条件下可以配置对各方的激励措施,以有效地激励员工疏忽或故意的不当行为。通过用博弈论形式形式化多种情景,我们考虑到多名工人的动态,能力有限的工人和信任水平的变化,建立了劝阻工人作弊的条件。我们工作的一个关键新颖之处是对信誉系统的使用进行建模,以根据工作人员的可靠性决定如何将计算任务分配给工人,并且我们提供有关使用信誉系统提高预期结果质量的策略的见解。总体而言,我们的结果有助于使外包计算更加可靠,一致和可预测。

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