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Team Recommendation for the Pokémon GO Game Using Optimization Approaches

机译:使用优化方法的神奇宝贝Go游戏团队建议

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Pokemon GO is one of the most popular Pokemon games. This game consists of walking around the world and collecting Pokemon characters using augmented reality. In addition, you can battle with friends, join a gym, or make attacks. These battles must happen between teams with the same size, and this poses a question that is related to the best combination for a team to beat a given opposing team. In order to solve this problem, one can use optimization algorithms. In this paper, we investigate three optimization algorithms to solve this problem: genetic algorithm (GA), memetic algorithm (MA), and iterated local search (ILS). In our experiments, we use time and fitness as evaluation metrics. Our findings indicate that the fastest algorithm is ILS with an execution time of 1.49 ± 0.11 seconds, followed by GA with an execution time of 1.51 ± 0.10 seconds, and MA with an execution time of 13.41 ± 1.00 seconds. However, when we consider the fitness metric, MA achieves the best average fitness of 50, 366.27 ± 12, 055.53, followed by GA, 43,113.00 ± 10, 482.30, and ILS, 31,224.32 ± 7,943.70. All these results are statistically significant to the others according to the post-hoc Friedman test. Analyzing all the obtained results, we recommend the use of the ILS algorithm when the execution time is of utmost importance. However, if fitness is important, then we recommend the use of the memetic algorithm. Finally, if both the execution time and fitness are deemed equally important, then, we recommend the usage of the genetic algorithm because it has a runtime similar to ILS and reasonable fitness.
机译:Pokemon Go是最受欢迎的口袋妖怪游戏之一。这个游戏包括在世界各地行走,并使用增强现实收集口袋妖怪字符。此外,您还可以与朋友一起战斗,加入健身房,或攻击。这些战斗必须在具有相同规模的团队之间发生,这造成了与团队击败给特对立团队的最佳组合有关的问题。为了解决这个问题,可以使用优化算法。在本文中,我们研究了三种优化算法来解决这个问题:遗传算法(GA),麦克算法(MA)和迭代本地搜索(ILS)。在我们的实验中,我们使用时间和适应性作为评估指标。我们的研究结果表明,最快的算法是ILS,执行时间为1.49±0.11秒,然后是执行时间为1.51±0.10秒的GA,并且执行时间为13.41±1.00秒。然而,当我们考虑健身度量时,MA实现了50,366.27±12,055.53的最佳平均适应度,然后是GA,43,113.00±10,482.30和ILS,31,224.32±7,943.70。所有这些结果根据后HOC弗里德曼测试对其他结果具有统计学意义。分析所有获得的结果,我们建议使用ILS算法在执行时间至关重要时。但是,如果健身很重要,那么我们建议使用膜算法。最后,如果执行时间和健身都认为同样重要的是,我们建议使用遗传算法,因为它具有类似于IL的运行时和合理的健身。

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