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Traveling-salesman competition with multiple agents and simultaneous move search algorithm

机译:旅行 - 推销员竞争与多个代理和同时移动搜索算法

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In this paper, we study a traveling-salesman type competition in which several players travel around various objects distributed in a given area and compete with each other in collecting the objects. Similar competitions can be widely found in the real world such as in selling competition, in the competitive gathering of scraps, wastes, seafood or wild foods, etc. In this competition, players move simultaneously and the number of players can be more than two. We present a novel scheduling algorithm suitable for the competition in which a move toward an object along the shortest path is taken as the basic move, and the move is stopped halfway when opponents have the advantage. In the algorithm, the moves of the players can be dealt with quasi-alternately. However, a player can make several consecutive moves, and a move already made can be aborted. A position evaluation method based on the concept of territory is also presented. A simulation program is developed and competitions are held among computers or between a computer and a human being. It is confirmed that the algorithm and the position evaluation method can be effectively applied to the game model.
机译:在本文中,我们研究了一个旅行 - 推销员类型竞赛,其中几名球员在分布在给定区域分布的各种物体周围行驶,并在收集物体时彼此竞争。类似的比赛可以在现实世界中广泛存在,如在销售竞争中,在竞争地区的废料,废物,海鲜或野生食品等中,在这场比赛中,玩家同时行动,玩家的数量可能超过两个。我们提出了一种适用于竞争的新调度算法,其中沿着最短路径朝向物体的移动被视为基本移动,当对手具有优势时,移动停止。在算法中,玩家的移动可以交替地处理准分配。然而,玩家可以进行几次连续移动,并且已经制作的移动可以中止。还提出了一种基于领土概念的位置评估方法。开发了一种模拟程序,计算机之间或计算机与人类之间的竞争。确认可以有效地应用于游戏模型的算法和位置评估方法。

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