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Avatar and participant gender differences in the perception of uncanniness of virtual humans

机译:头像和参与者性别差异在虚拟人的不明目外知的看法

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The widespread use of avatars in training & simulation has expanded from entertainers to filling more serious roles. This change has emerged from the need to develop cost-effective & customizable avatars for interaction with trainees. While the use of avatars continues to expand, issues surrounding the impact of individual trainee factors on training outcomes, & how the design implications for avatars presented may interact with these factors, is not fully understood. Also, the uncanny valley has yet to be resolved, which may impair users' perception & acceptance of avatars & associated training scenarios. Gender has emerged as an important consideration when designing avatars, both in terms of gender differences in trainee perceptions, & the impact of avatars gender on these perceptions & experiences. The startle response of participants is measured to determine the participants' affective response to how pleasant the avatar is perceived, to ensure positive training outcomes.
机译:在培训和模拟中广泛使用的是,从艺术家扩展到填补更严重的角色。这种变化从需要开发与学员的互动的成本效益和可定制的头像。虽然化身的使用继续扩大,但周围的问题对个人实习者因素对培训结果的影响,以及如何与这些因素进行互动的化身的设计意义如何完全理解。此外,不可思议的山谷尚未得到解决,这可能会损害用户对头像和相关培训方案的看法和接受。在设计人们在实习生感知的性别差异方面,性别被出现为一个重要的考虑因素,以及头像性别对这些看法和经验的影响。衡量参与者的惊吓响应,以确定参与者对令人欣然多么令人愉快的情感反应,以确保积极的培训结果。

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