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Avatar and participant gender differences in the perception of uncanniness of virtual humans

机译:阿凡达和参与者性别差异对虚拟人的焦虑感

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The widespread use of avatars in training & simulation has expanded from entertainers to filling more serious roles. This change has emerged from the need to develop cost-effective & customizable avatars for interaction with trainees. While the use of avatars continues to expand, issues surrounding the impact of individual trainee factors on training outcomes, & how the design implications for avatars presented may interact with these factors, is not fully understood. Also, the uncanny valley has yet to be resolved, which may impair users' perception & acceptance of avatars & associated training scenarios. Gender has emerged as an important consideration when designing avatars, both in terms of gender differences in trainee perceptions, & the impact of avatars gender on these perceptions & experiences. The startle response of participants is measured to determine the participants' affective response to how pleasant the avatar is perceived, to ensure positive training outcomes.
机译:化身在培训和模拟中的广泛使用已从演艺人员扩展到担当更重要的角色。这种变化源于开发具有成本效益和可定制的化身以与受训者互动的需求。尽管虚拟角色的使用在继续扩大,但尚未完全了解围绕各个受训者因素对培训结果的影响以及所呈现的虚拟角色的设计含义可能如何与这些因素相互作用的问题。另外,不可思议的山谷尚未解决,这可能会损害用户对化身和相关培训场景的感知和接受。在设计化身时,性别已经成为重要的考虑因素,无论是受训者感知中的性别差异,还是化身性别对这些感知和体验的影响。测量参与者的惊吓反应,以确定参与者对虚拟人物的感觉如何的情感反应,以确保获得积极的训练结果。

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