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Exploring affection-oriented virtual pet game design strategies in VR attachment, motivations and expectations of users of pet games

机译:在VR依恋,宠物游戏用户的动机和期望方面探索以情感为导向的虚拟宠物游戏设计策略

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Pets in real life and pets in virtual worlds play two different roles in a human's life. To date, the relationships between humans and virtual pets, especially in virtual reality environments (VRE), remain uninvestigated and relatively unexploited in designing virtual pet games. This paper examines the perceptions, motivations and expectations of people who play games involving pets, and how emotional connection with real pets affect their expectation for pets in VREs. To investigate this, we analyzed data collected from (i) an online survey of 774 people and (ii) observations and interviews with 30 people who played VR pet games in a lab study. Differences in perception, motivation and expectation in virtual reality pet games were found between players who have pets or do not. These findings deepen our understanding of the formation of emotion connections in VREs and provide a basis for studying individual differences in emotion in virtual pet games.
机译:现实生活中的宠物和虚拟世界中的宠物在人类生活中扮演着两个不同的角色。迄今为止,人类和虚拟宠物之间的关系,特别是在虚拟现实环境(VRE)中,在设计虚拟宠物游戏时仍未进行调查和相对未开发。本文研究了玩与宠物有关的游戏的人的感知,动机和期望,以及与真实宠物的情感联系如何影响他们对VRE中宠物的期望。为了对此进行调查,我们分析了从(i)对774人的在线调查以及(ii)在实验室研究中对30个玩VR宠物游戏的人进行的观察和访谈所收集的数据。在有或没有宠物的玩家之间发现了虚拟宠物游戏中的感知,动机和期望方面的差异。这些发现加深了我们对VRE中情感联系形成的理解,并为研究虚拟宠物游戏中的情感个体差异提供了基础。

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