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Exploring the use of virtual environment for international creative education (art design)

机译:探索将虚拟环境用于国际创意教育(艺术与设计)

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Creative industries including education industry seek to utilize knowledge and information for generating a new approach. Literature provides for current potential of virtual worlds as an effective learning environment through connectivity, interactivity, and access to user-generated content. However, up to date, limited effort has been made on the use of virtual environment for international creative education (art and design), which is this paper focused on. In order to explore the possibility of exploiting the virtual environment to achieve meaningful learning of creativity, and provide insights of the current practice and the possibility of adopting the Virtual Learning Environment (VLE) in creative education (art & design), with a particular focus in art and design education, for the future investigation in this topic. A number of experiment cases have been conducted in VLE. 3D replica virtual art and design Studio/Gallery/Exhibition can facilitate students to explore the VLE as they would in reality accomplishing what is hard to achieve in a real-life studio while feeling engaged regardless different real-life geographic locations. In addition, intensive interactive features were implemented in the VLE for creative education, such as Portfolio Voting Box, Portfolio Presentation Board, Artwork Questionnaire, Interactive Architecture, and Time Event. The interactive features enable the learner-centered education and problem-solving process to be conducted, which can assist students to actively lead learning process for entertaining, experience sharing, and obtaining better understanding of the art and design concepts and skills associated with their learning experience. Further, by participating the project-oriented and problem-based collaborative design workshop in VLE, students can collaboratively design and cocreate artwork to attain better learning outcomes by collaborating, being, building, and expressing in the way that may not be possible in reality.
机译:包括教育行业在内的创意产业寻求利用知识和信息来产生新的方法。文献通过连通性,交互性以及对用户生成内容的访问,提供了虚拟世界作为有效学习环境的当前潜力。但是,迄今为止,在将虚拟环境用于国际创意教育(艺术和设计)方面所做的努力有限,本文着重于此。为了探索利用虚拟环境实现有意义的创造力学习的可能性,并提供有关当前实践的见解以及在创意教育(艺术与设计)中采用虚拟学习环境(VLE)的可能性,特别关注在艺术和设计教育中,用于该主题的未来研究。在VLE中进行了许多实验案例。 3D复制虚拟艺术和设计工作室/画廊/展览可以帮助学生探索VLE,就像他们在现实中完成难以在现实工作室中实现的目标一样,而无论他们身在何处,都可以参与其中。此外,VLE中还实施了用于创意教育的强化互动功能,例如作品集投票箱,作品集展示板,艺术品问卷,互动式建筑和时间事件。互动功能使以学习者为中心的教育和解决问题的过程得以进行,从而可以帮助学生积极引导学习过程,从而寓教于乐,分享经验,并更好地理解与他们的学习经历相关的艺术和设计概念以及技能。此外,通过参加VLE中面向项目和基于问题的协作设计研讨会,学生可以协作设计和共同创作艺术品,从而以现实中不可能的方式进行协作,存在,构建和表达,从而获得更好的学习成果。

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