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A systematic review: Attention assessment of virtual reality based intervention for learning in children with autism spectrum disorder

机译:系统评价:基于虚拟现实的自闭症谱系障碍儿童学习干预的注意力评估

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This paper presents a systematic review of evidence based studies on attention detection and measurement in virtual reality (VR) based learning intervention for children with Autism Spectrum Disorder (ASD). We carried out a search from three different large databases for articles between January 2008 and May 2017. The objective of this paper is to review learning intervention studies featuring measures of attention as an outcome variable for children with ASD in a virtual reality environment thereby addressing four specific questions: what are the types of attention studied in a virtual reality environment for children with ASD, the attentional behaviors, the technology used in detecting and measuring the attentional behaviors and the synthesis of empirical evidence across the reviewed studies. In the context of (VR) environment, there are five types of attention studied in the reviewed articles where nine attentional behaviors were targeted with six different technologies and strategies. The synthesis of the empirical studies reviewed showed that two out of five types of attention are always targeted for attention evaluation, four out of the nine types of attentional behaviors are commonly studied, two out of the six technologies are mostly used and two out of the six strategies of attention assessment are popularly used. The synthesis outcome of this systematic review can serve as an evidence base for researchers who are interested in attention assessment of children with ASD in a virtual reality environment.
机译:本文介绍了基于证据的研究的系统综述,这些研究基于自闭症谱系障碍(ASD)儿童的基于虚拟现实(VR)的学习干预中的注意力检测和测量。我们在2008年1月至2017年5月之间从三个不同的大型数据库中进行了文章搜索。本文的目的是回顾学习干预研究,该研究以注意力测量作为虚拟现实环境中ASD儿童的结局变量,从而解决了其中的四个问题。具体问题:在虚拟现实环境中,患有ASD的儿童研究的注意力类型是什么,注意力行为,用于检测和测量注意力行为的技术以及在整个回顾研究中的经验证据的综合。在(VR)环境中,在已审阅的文章中研究了五种注意力类型,其中六种不同的技术和策略针对九种注意力行为。综述的实证研究表明,总是将五分之二的注意力作为注意力评估的目标,九种注意力行为的四种通常被研究,六种技术中的两种被广泛使用,六种技术中的两种被广泛使用。注意力评估的六种策略被广泛使用。该系统综述的综合结果可为对虚拟现实环境中的ASD儿童的注意力评估感兴趣的研究人员提供证据。

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