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Designing an Interactive Learning to Enrich Children's Experience in Museum Visit

机译:设计互动学习以丰富儿童参观博物馆的经验

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It has long been known that museum education has the ability to motivate and excite visitors whilst providing them with new insights and experiences. Nevertheless, activities that learning goal, for example, visiting a museum is found to disinterest, not appealing and give insignificant impact to children as compared to visiting the amusement park, playground, or even zoo. Thus, museums are increasingly being equipped with digital and mobile technologies. The main goal of using technologies is to improve the museum-going experience for visitors. In this research, we present a study of a museum interactive quest based on the proposed interaction design model. The study involves children in the age of 9 to 11 to visit a museum located in Malaysia. The findings from the study have highlighted the potential of the proposed interaction model that has affected the children enjoyment and engagement during the museum visit.
机译:众所周知,博物馆教育能够激发和激发游客的兴趣,同时为他们提供新的见识和经验。然而,与访问游乐园,游乐场甚至动物园相比,发现以学习为目标的活动(例如参观博物馆)没有兴趣,没有吸引力,对儿童的影响也很小。因此,博物馆越来越多地配备了数字和移动技术。使用技术的主要目标是改善参观者的博物馆参观体验。在这项研究中,我们提出了一种基于所提出的交互设计模型的博物馆交互任务的研究。这项研究涉及9至11岁的儿童参观位于马来西亚的博物馆。这项研究的结果突出了所提出的互动模型的潜力,该模型影响了博物馆参观期间儿童的娱乐和参与。

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