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Computing the Number of Bubbles and Tunnels of a 3-D Binary Object

机译:计算3D二进制对象的气泡数和通道数

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Abstract We present two formulations and two procedures that can be used for computing the number of bubbles and tunnels of a 3-D binary object. The first formulation is useful to determine the number of bubbles of an object, while the second one can be used to calculate the number of tunnels of an object. Both formulations are formally demonstrated. Examples are provided to numerically validate the functioning of both formulations. On the other hand, the first procedure allows obtaining the number of bubbles and tunnels of a 3-D object while the second procedure allows computing the number of bubbles and tunnels of several 3-D objects. Examples with 3-D images are provided to illustrate the utility and validity of the second procedure.
机译:摘要我们提出了两个公式和两个过程,可用于计算3-D二值对象的气泡数和通道数。第一种公式可用于确定对象的气泡数,而第二种公式可用于计算对象的隧道数。两种配方都得到了正式证明。提供了实施例以在数值上验证两种制剂的功能。另一方面,第一过程允许获得3-D对象的气泡和通道的数量,而第二过程允许计算多个3-D对象的气泡和通道的数量。提供了带有3-D图像的示例,以说明第二个过程的实用性和有效性。

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