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Teaching Approach for the Development of Virtual Reality Videogames

机译:虚拟现实视频游戏发展的教学方法

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This proposal was developed based on the simulation subject for undergraduate students of Computer Science Engineering, which objective is that the students obtain general knowledge and techniques to develop videogames based on virtual reality for mobile devices. The subject covers from the game conception to its final presentation in a functional product. Building on the teaching experience of this subject, it was observed that students found difficulties on relating different technical aspects to develop a project of this type. Therefore, looking to correct these deficiencies, this article describes a proposal based on Project-Based Learning (PBL) and videogames development method, linking material, tools, and creative knowledge to establish the teaching process for videogames. This approach considers creative, technical and practical components improving the students' learning experience. The students are required to present a final project to solve a social problem based on videogames, some of which are here presented.
机译:该提案是基于计算机科学工程本科生的模拟主题开发的,这是学生获得基于移动设备虚拟现实的传播视频游戏的一般知识和技术。主题从游戏涵盖到功能产品中的最终演示。建立在这个主题的教学体验中,观察到学生发现关于有关不同技术方面的困难,以发展这种类型的项目。因此,希望纠正这些缺陷,本文介绍了一个基于项目的学习(PBL)和电子游戏开发方法,链接材料,工具和创造性知识的提案,以建立电子游戏的教学过程。这种方法考虑了创造性,技术和实用的组成部分,提高了学生的学习体验。学生必须展示一个基于视频游戏解决社会问题的最终项目,其中一些在这里呈现。

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