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Gamification in e-Govemment: A Systematic Literature Review

机译:电子政务的娱乐会:系统文献综述

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Previous studies indicate that gamification in e- government potentially increases social interactions between citizens and government. As a result, it can lead to more active participation of citizens in government programs. However, there are many cases of e-government that are lack of citizens' involvement. To address this problem, a Systematic Literature Review (SLR) with Kitchenham method on gamification in e- government was employed. It analyzed lesson learned from gamification in e-government, which was implemented in 8 countries in Asia, Europe, America and Australia. The results show that citizens prefer accepting rewards such as money, better feeling, digital badges, and certificates of appreciation to take part in e-government. These findings become inputs for further study to develop a protype of gamification for e- government in Indonesia.
机译:以前的研究表明,政府中的群组能否增加公民和政府之间的社会互动。因此,它可以导致公民在政府方案中更积极参与。但是,有许多缺乏公民参与的电子政务案例。为了解决这一问题,采用了一项关于电子政务沙博工组织的厨房方法的系统文献综述(SLR)。它分析了从电子政务群系中吸取的课程,该课程在亚洲,欧洲,美洲和澳大利亚的8个国家实施。结果表明,公民宁愿接受奖励,如金钱,更好的感觉,数字徽章,以及参加电子政务的升值证明。这些调查结果成为进一步研究的投入,以便在印度尼西亚的电子政务开发媒化型号。

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