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Development of EduGame based Facebook application

机译:基于EduGame的Facebook应用程序的开发

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This research aims to develop educational games that are integrated in a Facebook application as a learning medium. The resulting media support personalized learning. Media evaluated from the aspect of media, materials, and operations. This study uses research and development (R & D) includes five stages of the analysis, design, development, testing, and implementation. The impact of media in learning is based on improving learning achievement in the subject matter the number system in one of the high school. Educational learning success with this game is also based on students' responses in the form of testimony. The research result is a media that meet the application eligibility media aspect average of 87.61%, material aspects of 87.22%, and operational aspects of 81.67% with excellent qualifications. Learning outcomes are a significant improvement in student achievement showed with a gain of 0.61. Learning students' response to positive states with testimonasi 23% stated very agree, 72% agree, and a small portion of 5% disagree. Generally eduacational game developed using a personal approach through a Facebook Apps can be exhibited significantly improve learning outcomes with learning fun.
机译:这项研究旨在开发将教育应用程序集成到Facebook应用程序中作为学习媒体的教育游戏。由此产生的媒体支持个性化学习。从媒体,材料和运营方面评估媒体。本研究使用的研发(R&D)包括五个阶段的分析,设计,开发,测试和实施。媒体对学习的影响是基于在一所高中之一的数字系统中提高学习成绩。该游戏在教育学习上的成功还取决于学生的见证方式。研究结果是具有优秀应用资格的媒体,其应用资格媒体方面平均达到87.61%,材料方面达到87.22%,运营方面达到81.67%。学习成果显着提高了学生的学习成绩,提高了0.61。学习学生对有睾丸炎的阳性状态的反应为23%,表示非常同意,72%表示同意,而5%的一小部分表示反对。通常,可以展示通过Facebook Apps使用个人方法开发的教育游戏,从而显着改善学习成果并带来学习乐趣。

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