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Development of EduGame based Facebook application

机译:基于Adugame的Facebook应用程序的开发

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This research aims to develop educational games that are integrated in a Facebook application as a learning medium. The resulting media support personalized learning. Media evaluated from the aspect of media, materials, and operations. This study uses research and development (R & D) includes five stages of the analysis, design, development, testing, and implementation. The impact of media in learning is based on improving learning achievement in the subject matter the number system in one of the high school. Educational learning success with this game is also based on students' responses in the form of testimony. The research result is a media that meet the application eligibility media aspect average of 87.61%, material aspects of 87.22%, and operational aspects of 81.67% with excellent qualifications. Learning outcomes are a significant improvement in student achievement showed with a gain of 0.61. Learning students' response to positive states with testimonasi 23% stated very agree, 72% agree, and a small portion of 5% disagree. Generally eduacational game developed using a personal approach through a Facebook Apps can be exhibited significantly improve learning outcomes with learning fun.
机译:本研究旨在开发在Facebook应用程序中作为学习媒介的教育游戏。由此产生的媒体支持个性化学习。从媒体,材料和操作的方面评估的媒体。本研究使用研发(研发)包括分析,设计,开发,测试和实施的五个阶段。媒体在学习中的影响是基于提高主题中的学习成果,在其中一个高中的数字系统。与这场比赛的教育学习成功也是基于学生以证词形式的回应。研究结果是符合申请资格媒体的媒体,媒体平均值为87.61 %,物料方面的87.22 %,其运行方面为81.67 %,具有卓越的资格。学习结果是学生成就的重大改善,增益为0.61。学习学生对具有Testimonasi 23 %表示非常同意,72 %同意,以及5 %不同意的一小部分的响应。通常通过Facebook应用程序使用个人方法开发的Eduacational游戏可以显着改善与学习乐趣的学习成果。

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