首页> 外文会议>IEEE International Conference on Distributed Computing Systems >Game Theoretic Peer Selection for Resilient Peer-to-Peer Media Streaming Systems
【24h】

Game Theoretic Peer Selection for Resilient Peer-to-Peer Media Streaming Systems

机译:游戏理论对等体选择,用于弹性对等媒体流媒体系统

获取原文

摘要

Peer-to-peer (P2P) media streaming quickly emerges as an important application over the Internet. A plethora of approaches have been suggested and implemented to support P2P media streaming. In our study, we first classified existing approaches and studied their characteristics by looking at three important quantities: number of upstream peers (parents), number of downstream peers (children) and average number of links per peer. We find that in existing approaches, peers are assigned with a fixed number of parents without regard to their contributions, measured, by the amount of outgoing bandwidths. Obviously, this is an undesirable arrangement as it leads to highly inefficient use of the P2P links. This observation motivates us to model the peer selection process as a cooperative game among peers. This results in a novel peer selection protocol such that the number of upstream peers of a peer is related to its outgoing bandwidth. Specifically, peers with larger outgoing bandwidth are given more parents, which makes them less vulnerable to peer dynamics. Simulation results show that the proposed protocol improves delivery ratio with similar number of links per peer, comparing with existing approaches in a wide range of settings.
机译:点对点(P2P)媒体流快速出现在互联网上的重要应用。已经提出并实施了一种方法,以支持P2P媒体流。在我们的研究中,我们首先通过查看三个重要数量:上游同龄人(父母),下游同龄人数(儿童)数量和平均链接数量,研究其特征。我们发现,在现有的方法中,对同行分配有一个固定数量的父母,而不考虑其贡献,以传出带宽计量。显然,这是一种不希望的安排,因为它导致P2P链路的高效使用。此观察结果激励我们将对等选择过程建模为同行之间的合作游戏。这导致新的对等选择协议,使得对等体的上游对等体的数量与其传出带宽有关。具体而言,具有较大传出带宽的对等体具有更多的父母,这使得它们更容易受到对等动态的影响。仿真结果表明,该协议提高了每次对等相似数量的交付比率,与各种设置中的现有方法相比。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号