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A New 3D Augmented Reality Application for Educational Games to Help Children in Communication Interactively

机译:一种新型3D增强现实教育游戏应用程序,可帮助儿童进行互动交流

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In recent years, the use of technology to help children for augmented and alternative communication (AAC) is extremely a vital task. In this paper, a novel three-dimensional human-computer interaction application is presented based on augmented reality (AR) technology for assisting children with special problems in communication for social innovation. To begin with, three-dimensional human hand model is constructed to estimate and track the hand's position of users. An extended particle filter is applied for calculating the pose of background and the positions of children. The likelihoods based on the edge map of the image and pixel color values are utilized to estimate the joint likelihood in three-dimensional model. A flexible real-time hand tracking framework using the 'golden energy' scoring function is integrated for capturing region of interests. An inertial tracking technique is used for calculating the quaternion. Three-dimensional models from Google SketchUp are employed. We then use a built QR-code for scanning to access the system, and then utilize for selecting a character three-dimensional designed cartoon by applying the Vidinoti image application. After that, representative three-dimensional cartoons and augmented environments are overlaid, so that it is able to entertain children. A printed coloring photo, called Augmented Flexible Tracking is designed and provided in the system for visualization. The process of the system is done in realtime. Our experiments have revealed that the system is beneficial both quantitatively and qualitatively for assisting children with special needs in communication interactively.
机译:近年来,使用技术来帮助儿童进行增强和替代沟通(AAC)是极为重要的任务。本文提出了一种基于增强现实(AR)技术的新型三维人机交互应用程序,该应用程序可以帮助有特殊问题的儿童进行社交创新。首先,构建三维人手模型来估计和跟踪用户手的位置。应用了扩展的粒子过滤器来计算背景的姿势和孩子的位置。基于图像的边缘图和像素颜色值的似然度被用于估计三维模型中的联合似然度。集成了使用“黄金能量”评分功能的灵活的实时手部跟踪框架,以捕获兴趣区域。惯性跟踪技术用于计算四元数。使用了Google SketchUp的三维模型。然后,我们使用内置的QR码进行扫描以访问系统,然后通过应用Vidinoti图像应用程序来选择三维设计的角色卡通。此后,将具有代表性的三维卡通和增强环境叠加在一起,以便能够娱乐儿童。系统中设计并提供了称为“增强的灵活跟踪”的打印彩色照片,用于可视化。系统的过程是实时完成的。我们的实验表明,该系统在定量和定性上都有助于在互动中帮助有特殊需要的孩子。

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