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Design strategy for robotic spines of Androids with a natural postural appearance

机译:具有自然姿势的Android机器人的棘刺设计策略

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This paper presents a design strategy for simple robotic spines for androids with a natural upper-body postural appearance. The strategy allows us to develop a robotic spine with a minimum number of required movable joints, granting androids the ability to adapt natural upper-body postures while performing various gestures. In this study, by restricting the motion of the spine to sagittal plane for simplicity, the minimum number of required movable joints was determined using measured human spinal motion data. The error between the measured data and the model with a limited number of movable joints was calculated and the required number of joints was determined depending on its value. The efficacy of the proposed design strategy was validated through impression evaluation with five subjects. We also developed a prototype with four movable joints using low-cost mass produced parts.
机译:本文提出了具有自然上身姿势外观的适用于Android的简单机器人刺的设计策略。该策略使我们能够开发具有最少数量所需活动关节的机器人脊柱,从而使机器人能够在执行各种手势的同时适应自然的上身姿势。在本研究中,为简单起见,通过将脊柱的运动限制在矢状面内,使用测得的人体脊柱运动数据确定了所需活动关节的最小数量。计算出的测量数据与活动关节数量有限的模型之间的误差,并根据其值确定了所需的关节数量。通过对五个对象的印象评估,验证了所提出设计策略的有效性。我们还开发了一个原型,该原型具有四个使用低成本批量生产零件的活动关节。

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