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How Useful Is Photo-Realistic Rendering for Visual Learning?

机译:真实感渲染对于视觉学习有多大用处?

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Data seems cheap to get, and in many ways it is, but the process of creating a high quality labeled dataset from a mass of data is time-consuming and expensive. With the advent of rich 3D repositories, photo-realistic rendering systems offer the opportunity to provide nearly limitless data. Yet, their primary value for visual learning may be the quality of the data they can provide rather than the quantity. Rendering engines offer the promise of perfect labels in addition to the data: what the precise camera pose is; what the precise lighting location, temperature, and distribution is; what the geometry of the object is. In this work we focus on semi-automating dataset creation through use of synthetic data and apply this method to an important task -object viewpoint estimation. Using state-of-the-art rendering software we generate a large labeled dataset of cars rendered densely in viewpoint space. We investigate the effect of rendering parameters on estimation performance and show realism is important. We show that generalizing from synthetic data is not harder than the domain adaptation required between two real-image datasets and that combining synthetic images with a small amount of real data improves estimation accuracy.
机译:数据看起来很便宜,而且从许多方面来说都是这样,但是从大量数据中创建高质量的标记数据集的过程既耗时又昂贵。随着丰富的3D存储库的出现,逼真的渲染系统提供了提供几乎无限数据的机会。但是,它们对于视觉学习的主要价值可能是它们可以提供的数据质量,而不是数量。渲染引擎除了提供数据外,还提供了完美标签的承诺:精确的相机姿态是什么;准确的照明位置,温度和分布是什么?对象的几何形状是什么。在这项工作中,我们专注于通过使用合成数据来半自动创建数据集,并将此方法应用于重要的任务-对象视点估计。使用最先进的渲染软件,我们生成了一个大型的标记汽车数据集,这些数据集在视点空间中密集地渲染。我们研究了渲染参数对估计性能的影响,并表明现实性很重要。我们表明,从合成数据进行泛化并不比两个真实图像数据集之间所需的域适应更难,并且将合成图像与少量真实数据相结合可以提高估计精度。

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