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Location-Aware Social Gaming with AMUSE

机译:使用AMUSE进行位置感知的社交游戏

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摘要

This paper focuses on a novel software module that allows agents running on smart appliances to estimate their location in the physical environment thanks to an underlying ranging technology and a specific localization algorithm. The proposed module is an add-on of the AMUSE platform which allows agents to estimate their position in the physical environment and to have it readily available as a specific game element in the scope of location-aware games. The module first acquires range estimates between the appliance where the agent is running and the access points of the WiFi network, and then it properly processes such range estimates using a localization algorithm. In order to prove the validity of the proposed approach, we show experimental results obtained in an illustrative indoor scenario where four access points have been accurately positioned. The position estimates of the appliance are obtained by applying the Two-Stage Maximum-Likelihood localization algorithm to the range estimates from the four access points. According to the results presented in this paper, the proposed agent-based localization approach guarantees sufficiently accurate position estimates for many indoor applications.
机译:本文着重介绍一种新颖的软件模块,借助底层的测距技术和特定的定位算法,该模块可以使运行在智能设备上的代理估算其在物理环境中的位置。提议的模块是AMUSE平台的一个附加组件,它使代理能够估算其在物理环境中的位置,并使其易于用作位置感知游戏范围内的特定游戏元素。该模块首先获取代理正在运行的设备与WiFi网络的接入点之间的范围估计,然后使用本地化算法正确处理此类范围估计。为了证明所提出方法的有效性,我们展示了在一个示例性室内场景中获得的实验结果,其中四个接入点已被准确定位。通过将“两阶段最大似然”定位算法应用于来自四个访问点的范围估计值,可以获得设备的位置估计值。根据本文提出的结果,所提出的基于代理的定位方法可保证许多室内应用的足够准确的位置估计。

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