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Pervasive Media and Messaging Services for Immersive Learning Experiences

机译:普遍存在的媒体和消息传递服务,用于沉浸式学习体验

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The public availability of virtual worlds, as for instance Second Life or the OpenSimulator, has introduced a new type of online learning, called "virtual learning". Virtual learning is used to simulate face-to-face learning, to create new and innovative learning material and to interconnect distant learners. Unfortunately, the virtual environment is mostly exclusive and connections to other learning environments are rare stand-alone solutions with a lack of universal methologies. This paper depicts the benefit of "Immersive Learning" in the context of a systematic and flexible fusion of virtual learning and computer-aided face-to-face learning. This fusion leads to ad hoc learning scenarios, that are independent from time and location. They adapt to learners and environments with a seamless and transparent transition between both worlds. The fusion will be demonstrated and verified by an exemplary prototype implementation.
机译:虚拟世界的公共可用性,例如第二寿命或OpenSimulator引入了一种新型的在线学习,称为“虚拟学习”。虚拟学习用于模拟面对面的学习,创建新的和创新的学习材料,并互连遥远的学习者。不幸的是,虚拟环境主要是独家的,与其他学习环境的连接是罕见的独立解决方案,缺乏通用Methologies。本文描绘了“沉浸式学习”在虚拟学习和计算机辅助面对面学习的系统和灵活融合的背景下的益处。这种融合导致Ad Hoc学习场景,这些方案独立于时间和地点。他们适应学习者和环境,在两个世界之间具有无缝透明的过渡。将通过示例性原型实现来展示和验证融合。

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