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Rule-Based Action Recognition: Performance Comparison between Lua and GDL Script Language

机译:基于规则的动作识别:Lua和GDL脚本语言之间的性能比较

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The main novelty of this paper is presenting the implementation of GDL classifier in pure Lua language. We also present the evaluation of this implementation for motion capture data classification in real-time and compare the execution time with GDL 1.1 implementation. The experiments showed that Lua implementation performance of GDL in most cases is several times slower than managed C# GDL script 1.1. That is due the fact the Lua is a general purpose language while GDL script is optimized only to cooperate with GDL classifier, however GDL Lua implementation presented and evaluated in this paper proved to be fast enough to be useful both in scientific and in commercial applications. The performance time in productions scenarios (classification on relatively "big", 40 kB rules definitions) can be done with frequency approximately 100 executions per seconds which should be enough for up-to-date motion capture solutions. The new GDL Lua Implementation seems to be a good successor of GDLs 1.1.
机译:本文的主要新颖之处在于介绍了纯Lua语言中GDL分类器的实现。我们还实时评估了该实现对运动捕获数据分类的实现,并将执行时间与GDL 1.1实现进行了比较。实验表明,在大多数情况下,GDL的Lua实现性能比托管C#GDL脚本1.1慢几倍。这是由于Lua是一种通用语言,而GDL脚本仅经过优化才能与GDL分类器配合使用,但是事实证明,本文介绍和评估的GDL Lua实现足够快,可以在科学和商业应用中使用。生产场景中的执行时间(根据“相对较大的” 40 kB规则定义进行分类)可以大约每秒执行100次的频率来完成,这对于最新的运动捕捉解决方案来说应该足够了。新的GDL Lua实施似乎是GDL 1.1的良好继承者。

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