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A modified method for multiple region depth mapping of stereoscopic image generation

机译:一种改进的立体图像生成多区域深度映射方法

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With rapid progress of 3DTV (Three-Dimensional Television) and 3D film industry, stereoscopic technology has become an increasingly important aspect of image technology in recent years. Stereoscopic 3D (S3D) image brings enhanced 3D experience to the viewer, but also may lead to visual discomfort. However, it needs to control the perceived depth of S3D image within a certain range around the screen, and the important scene, which is focused by the audience, needs to be mapped into Zero Parallax Plane (ZPP). Recent multiple-region depth mapping method meets the requirement of the former, but cannot provide precise control to make the important scene into ZPP. In this paper, a modified multiple-region depth mapping method is proposed, that can not only allow a defined region of interest to have an improved perceived depth representation compared to other regions of the scene, but also control the important object into ZPP. Then, two depth distribution ways of the proposed method is discussed and compared, including Maximum Utilization Rate of Depth Range (MURDR) method and Equal Proportion Distribution (EPD) method. The result of simulation experiment shows that less nonlinear distortion is produced by the latter.
机译:随着3DTV(三维电视)和3D电影行业的飞速发展,近年来,立体技术已成为图像技术中越来越重要的方面。立体3D(S3D)图像为观看者带来了增强的3D体验,但也可能导致视觉不适。但是,它需要将S3D图像的感知深度控制在屏幕周围的特定范围内,并且需要将观众关注的重要场景映射到零视差平面(ZPP)中。最近的多区域深度映射方法可以满足前者的要求,但不能提供精确的控制以使重要场景成为ZPP。本文提出了一种改进的多区域深度映射方法,该方法不仅可以使感兴趣的定义区域与场景的其他区域相比具有改善的感知深度表示,而且还可以将重要对象控制到ZPP中。然后,讨论并比较了该方法的两种深度分布方式,包括最大深度范围利用率(MURDR)方法和等比例分布(EPD)方法。仿真实验结果表明,后者产生的非线性失真较小。

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