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Variations on intersection-based routing on top of a virtualization layer for vehicular ad-hoc networks

机译:车辆自组织网络虚拟化层之上基于交叉点的路由的变体

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Many routing algorithms for vehicular ad-hoc networks have relied on geographic forwarding as a means to reduce the paths' sensitivity to individual vehicle movements. In recent years, the basic forwarding strategies have been refined to create road-based paths, connecting successive road intersections selected on the basis of the connectivity between them. Revisiting this idea, we present three different flavors of a new algorithm called VNIBR (Intersection-Based Routing on Virtual Nodes): reactive, proactive and encounter-based. These variations can achieve better performance than state-of-the-art routing algorithms by relying on a virtualization layer that transparently deals with the problems of mobility. We analyze the strengths and weaknesses of the new algorithms by means of simulations in urban scenarios with different vehicle densities, looking at overhead, packet delivery ratios and end-to-end delays.
机译:用于车辆自组织网络的许多路由算法都依赖于地理转发作为降低路径对单个车辆运动的敏感性的一种手段。近年来,基本的转发策略已得到完善,可以创建基于道路的路径,连接基于道路之间的连通性而选择的连续道路交叉口。再次探讨这个想法,我们提出了三种新的称为VNIBR(虚拟节点上基于路口的路由)算法:反应式,主动式和基于遭遇式。通过依靠透明地解决移动性问题的虚拟化层,这些变化可以实现比最新路由算法更好的性能。我们通过在具有不同车辆密度的城市场景中进行仿真,分析了新算法的优缺点,并研究了开销,数据包传输率和端到端延迟。

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