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Computer vision based chess playing capabilities for the Baxter humanoid robot

机译:基于计算机愿景的棋子的棋子击球手段

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This paper presents a project that allows the Baxter humanoid robot to play chess against human players autonomously. The complete solution uses three main subsystems: computer vision based on a single camera embedded in Baxter's arm to perceive the game state, an open-source chess engine to compute the next move, and a mechatronics subsystem with a 7-DOF arm to manipulate the pieces. Baxter can play chess successfully in unconstrained environments by dynamically responding to changes in the environment. This implementation demonstrates Baxter's capabilities of vision-based adaptive control and small-scale manipulation, which can be applicable to numerous applications, while also contributing to the computer vision chess analysis literature.
机译:本文展示了一个项目,允许Baxter Humanoid Robot自主地对人类参与者进行国际象棋。完整的解决方案使用三个主要子系统:计算机愿景基于嵌入在Baxter的ARM中的单个摄像机,以感知游戏状态,一个开源国际象棋引擎来计算下一步移动,以及一个带有7-DOF ARM的机电一体化子系统来操纵件。 Baxter可以通过动态响应环境的变化,在不受约束的环境中成功地在不受约束的环境中播放国际象棋。该实施方式展示了Baxter的基于视觉的自适应控制和小规模操作的能力,这可以适用于许多应用,同时也有助于计算机愿景国际象棋分析文献。

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