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Noncooperative Random Access Game via Pricing in Ad Hoc Networks

机译:非自由度随机访问游戏,通过临时网络定价

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Medium access control (MAC) design for ad hoc networks is studied in this paper based on game theory. We propose the noncooperative random access game, where the link's utility function captures its demand for successful transmission and the pricing of persistence probability is used to improve efficiency for medium access. First, we consider a pricing function that is a linear function of the persistence probability. This pricing function leads to a simple iterative scheme by which each link can arrive at the Nash equilibrium (NE) using only its local measurements. The existence, uniqueness and stability of the NE for the game are proved. Since the persistence probability at equilibrium point, the system throughput and the packet collision probability all depend on the fixed price coefficient, we propose the adaptive price setting scheme based on the measurement for network conditions. The adaptive pricing scheme admits a Pareto dominant NE and enables higher link rates with lower persistence probabilities. Simulation results illustrate that the fast convergence, fair and efficient resource allocation of these schemes can be achieved with less collision compared with the standard binary exponential backoff protocols.
机译:基于博弈论,本文研究了Ad Hoc网络的媒体访问控制(Mac)设计。我们提出了非支持的随机访问游戏,其中链路的实用程序函数捕获其对成功传输的需求,并且持久性概率的定价用于提高媒体访问的效率。首先,我们考虑一种是持久性概率的线性函数的定价功能。该定价功能导致简单的迭代方案,每个链路只能使用其本地测量到达NASH均衡(NE)。证明了游戏NE的存在,唯一性和稳定性。由于持久性概率在均衡点,系统吞吐量和分组碰撞概率全部取决于固定价格系数,我们提出了基于网络条件测量的自适应价格设置方案。自适应定价方案承认Pareto主导NE,并实现了较低的持久性概率的链路速率。仿真结果表明,与标准二进制指数退避协议相比,可以通过较少的碰撞实现这些方案的快速收敛,公平和高效的资源分配。

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