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Online mobile Micro-Task Allocation in spatial crowdsourcing

机译:空间众包中的在线移动微型任务分配

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With the rapid development of smartphones, spatial crowdsourcing platforms are getting popular. A foundational research of spatial crowdsourcing is to allocate micro-tasks to suitable crowd workers. Most existing studies focus on offline scenarios, where all the spatiotemporal information of micro-tasks and crowd workers is given. However, they are impractical since micro-tasks and crowd workers in real applications appear dynamically and their spatiotemporal information cannot be known in advance. In this paper, to address the shortcomings of existing offline approaches, we first identify a more practical micro-task allocation problem, called the Global Online Micro-task Allocation in spatial crowdsourcing (GOMA) problem. We first extend the state-of-art algorithm for the online maximum weighted bipartite matching problem to the GOMA problem as the baseline algorithm. Although the baseline algorithm provides theoretical guarantee for the worst case, its average performance in practice is not good enough since the worst case happens with a very low probability in real world. Thus, we consider the average performance of online algorithms, a.k.a online random order model.We propose a two-phase-based framework, based on which we present the TGOA algorithm with 1 over 4 -competitive ratio under the online random order model. To improve its efficiency, we further design the TGOA-Greedy algorithm following the framework, which runs faster than the TGOA algorithm but has lower competitive ratio of 1 over 8. Finally, we verify the effectiveness and efficiency of the proposed methods through extensive experiments on real and synthetic datasets.
机译:随着智能手机的快速发展,空间众包平台正在受欢迎。空间众包的基础研究是将微型任务分配给合适的人群工人。大多数现有研究侧重于离线场景,在那里给出了微调和人群工人的所有时空信息。然而,它们是不切实际的,因为实际应用中的微型任务和人群工人动态出现,并且他们的时空信息不能提前知道。在本文中,为了解决现有的离线方法的缺点,我们首先确定更实用的微任务分配问题,称为空间众包(GOMA)问题中的全球在线微任务分配。我们首先将在线最大加权双链匹配问题扩展到戈马问题作为基线算法的最先进的算法。尽管基线算法为最坏情况提供了理论保证,但其实践中的平均性能并不好,因为最坏的情况发生在现实世界中的概率很低。因此,我们考虑在线算法的平均性能,A.K.A在线随机顺序模型.WE提出了一种基于两阶段的框架,基于该框架,我们将TGOA算法在在线随机顺序模型下呈现了1个以上的竞争力。为了提高其效率,我们进一步设计了框架之后的TGOA贪婪算法,该框架比TGOA算法更快,但竞争比率较低,持续1岁以上。最后,我们通过广泛的实验验证所提出的方法的有效性和效率真实和合成数据集。

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