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Fast And Accurate 3D Rendering Of Automotive Coatings

机译:快速,准确的汽车涂料3D渲染

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The color of automotive coatings varies with illumination and detection angles. For 3D rendering of these coatings currently two categories of methods exist, aiming at either color accuracy or at computational speed. Current methods that aim for color accuracy are based on measurement data from BRDF instruments. Since many hundreds of measurement geometries are needed to capture the color variation with angles, these methods require time-expensive interpolation of large three-dimensional Look-Up Tables. Current methods that aim for computational speed use physically crude approximations, usually taking into account color variations with respect to only one of the four angular dimensions. Here, we derive a new approach for 3D rendering of automotive and other gonio-apparent coatings, which is a dedicated form of microfacet models. It aims at improved color accuracy as compared to the current computationally inexpensive methods, combined with higher computational speed and lower cost as compared to current color-accurate rendering techniques. The new approach utilizes a recently developed physical analysis method, introducing flake-based parameters and isochromatic lines, for the reflection properties of automotive coatings. This makes it more accurate than current fast rendering methods. The new method naturally leads to two- rather than three-dimensional Look Up Tables, which explains the small computation time it needs. We show that when applied to 3D rendering, this method indeed leads to accurate 3D rendering of automotive coatings while requiring reduced computation times. For numerical errors found in some special cases, solutions are found and tested.
机译:汽车涂料的颜色随照明角度和检测角度而变化。对于这些涂层的3D渲染,目前存在两种方法,分别针对颜色精度或计算速度。当前针对色彩准确性的方法是基于BRDF仪器的测量数据。由于需要数百种测量几何形状来捕获随角度变化的颜色,因此这些方法需要大型三维查找表的耗时内插。旨在计算速度的当前方法通常使用物理粗略的近似值,通常只考虑相对于四个角度尺寸之一的颜色变化。在这里,我们推导了一种用于汽车和其他多边形表面涂层的3D渲染的新方法,这是微面模型的一种专用形式。与目前的计算便宜的方法相比,它旨在提高色彩精度,与目前的色彩精确的渲染技术相比,具有更高的计算速度和更低的成本。新方法利用了最近开发的物理分析方法,引入了基于薄片的参数和等色线,以提高汽车涂料的反射性能。这使其比当前的快速渲染方法更准确。新方法自然会产生二维而不是三维的查找表,这解释了所需的计算时间短。我们表明,将这种方法应用于3D渲染时,确实可以实现汽车涂料的精确3D渲染,同时需要减少计算时间。对于在某些特殊情况下发现的数值错误,可以找到并测试解决方案。

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