首页> 外文会议>International conference on human-computer interaction >Changing Drinking Behavior and Beverage Consumption Using Augmented Reality
【24h】

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality

机译:使用增强现实来改变饮酒行为和饮料消费

获取原文

摘要

The main aim of this paper is to investigate whether our augmented reality (AR) system (which changes the appearance of a cup) can implicitly change individuals' beverage consumption via affecting volume perception for long periods. Recent studies have revealed that the consumption of food and beverages is influenced by both their actual volume and external factors during eating and drinking. Previous research has confirmed that the apparent height of the cup is a vital factor in changing drinking behavior with regard to one sip. Therefore, in this paper, we conducted a user study to confirm whether our AR system can change drinking behavior and beverage consumption and whether the effect can be sustained over the course of one hour. The results showed that the total amount of beverage consumed in one hour can be changed from about -14 % to about 25 % compared to normal. By comparing this result and that of previous research, we showed that the total beverage consumption in one hour is proportional to the amount consumed in one mouthful, and the effect of our method on changing the total beverage consumption continues over the course of one hour.
机译:本文的主要目的是研究我们的增强现实(AR)系统(它可以改变杯子的外观)是否可以通过长期影响体积感知来隐式改变个人的饮料消费。最近的研究表明,食品和饮料的消费受其实际体积和进食期间的外部因素的影响。先前的研究已经证实,杯子的外观高度是改变一口饮酒行为的重要因素。因此,在本文中,我们进行了一项用户研究,以确认我们的AR系统是否可以改变饮酒行为和饮料消费,以及这种效果是否可以持续一小时。结果表明,与正常情况相比,一小时内消耗的饮料总量可以从大约-14%更改为大约25%。通过比较此结果和以前的研究结果,我们发现一小时内的总饮料消耗量与一口饮料中的消耗量成正比,并且我们的方法对改变总饮料量的影响会持续一小时。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号