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Preliminary Study to Determine a 'User-Friendly' Bending Method: Comparison Between Bending and Touch Interaction

机译:确定“用户友好”弯曲方法的初步研究:弯曲和触摸交互之间的比较

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We suggest "User-Friendly" bending methods applied in a suitable context to flexible displays by a comparative analysis of touch interaction (TI). To determine appropriate method, we selected video and eBook applications for our experiment tasks. In the experiment, participants executed application commands through touch or bending interaction (BI) to determine the appropriate interaction method between two comparative interactions: flexibility and touch-based interaction. From the experiment, we found that BI does not apply to all commands in a flexible display. In both applications, users preferred BI for infrequently or continuously used commands: bookmarking, fast-forwarding, and rewinding. When users executed these commands, they intuitively used an "analog metaphor" as the BI. However, in both applications, users did not prefer BI for commands that required detailed and quantitative control. Based on the results of this study, we expect to discover new interactions for flexible displays and to suggest utilization direction of bending interaction.
机译:我们建议通过对触摸交互(TI)进行比较分析,在适当的情况下将“用户友好”的弯曲方法应用于柔性显示器。为了确定合适的方法,我们为实验任务选择了视频和电子书应用程序。在实验中,参与者通过触摸或弯曲交互(BI)执行应用程序命令,以确定两个比较交互之间的适当交互方法:灵活性和基于触摸的交互。从实验中,我们发现BI并不能应用于灵活显示中的所有命令。在这两个应用程序中,用户都首选BI作为不频繁或连续使用的命令:书签,快速转发和倒带。当用户执行这些命令时,他们会直观地使用“模拟隐喻”作为BI。但是,在这两个应用程序中,用户都不喜欢BI用于需要详细和定量控制的命令。基于这项研究的结果,我们希望发现柔性显示器的新相互作用,并提出弯曲相互作用的利用方向。

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