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Designing Touchless Gestural Interactions for Public Displays In-the-Wild

机译:设计用于公共展示的非接触式手势交互

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Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with user-centered design: gestures must be chosen by users in different social settings, and then selected to be resilient to cultural bias and provide a good level of guessability. Therefore the main challenge is to define touchless gestures in-the-wild by using novel UCD methods applied out of controlled environments, and evaluating their effectiveness.
机译:通常配备触摸屏的公共显示器用于在公共场所(例如街道或集市)中进行交互。当前,低成本的视觉传感技术(例如类似Kinect的设备和高质量的摄像头)可以轻松实现非接触式界面。但是,尚未针对野外的公共展示(即在通常部署了公共展示的适当社交环境中)对产生的互动进行完整的调查。不同的受众群体,文化和社会环境严重影响用户及其互动。此外,公开展示的手势必须易于猜测,以便于广泛的受众使用。这样的问题可以通过以用户为中心的设计来解决:手势必须由用户在不同的社交环境中选择,然后选择以适应文化偏见并提供良好的可猜测性。因此,主要挑战是通过使用在受控环境之外应用的新颖UCD方法并评估其有效性来在野外定义非接触手势。

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