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Stochastic Language Generation in Dialogue using Recurrent Neural Networks with Convolutional Sentence Reranking

机译:使用卷积句子排序的递归神经网络进行对话中的随机语言生成

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The natural language generation (NLG) component of a spoken dialogue system (SDS) usually needs a substantial amount of handcrafting or a well-labeled dataset to be trained on. These limitations add significantly to development costs and make cross-domain, multi-lingual dialogue systems intractable. Moreover, human languages are context-aware. The most natural response should be directly learned from data rather than depending on predefined syntaxes or rules. This paper presents a statistical language generator based on a joint recurrent and convolutional neural network structure which can be trained on dialogue act-utterance pairs without any semantic alignments or predefined grammar trees. Objective metrics suggest that this new model outperforms previous methods under the same experimental conditions. Results of an evaluation by human judges indicate that it produces not only high quality but linguistically varied utterances which are preferred compared to n-gram and rule-based systems.
机译:口语对话系统(SDS)的自然语言生成(NLG)组件通常需要大量的手工制作或标签明确的数据集进行训练。这些限制极大地增加了开发成本,并使跨域,多语言对话系统变得难以处理。而且,人类语言是上下文感知的。最自然的响应应该直接从数据中学习,而不是依赖于预定义的语法或规则。本文提出了一种基于联合递归和卷积神经网络结构的统计语言生成器,该结构可以在对话动作话语对上进行训练,而无需任何语义对齐或预定义的语法树。客观指标表明,在相同的实验条件下,该新模型的性能优于以前的方法。人类法官的评估结果表明,它不仅产生高质量,而且在语言上也有变化,这与基于n-gram和基于规则的系统相比是首选。

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