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Perswedo: Introducing Persuasive Principles into the Creative Design Process Through a Design Card-Set

机译:Perswedo:通过设计卡集将说服性原则引入创意设计过程中

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In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people's behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
机译:在人机互动(HCI)中,信息和通信技术的进步导致了丰富的有说服力的技术(PT),以支持人们的行为变革。许多PT理论已广泛用于设计分析,并且应该对PT设计有用。然而,已经采取了非常有限的努力来弥合PT理论与设计实践之间的差距。在本文中,我们介绍了Perswedo的形成性研究,一种基于卡的工具,引入了从有说服力的系统设计模型引入了有说服力的原则,以支持创造性的设计流程。作为适当的Perswedo卡对设计活动的中间步骤,我们评估了Perswedo在设计过程中的有用性和价值以及通过三个设计研讨会的卡的设计意义。我们的研究结果表明进一步研究了与设计实践共振的理论工作。

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