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Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

机译:基于图像的渲染与重建对游戏开发人员效率,游戏性能和游戏体验的影响

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Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers' efficiency, game performance, and players' gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player's perspective, we note that the IBR approach influenced players' preference and gaming experience within contexts of varying levels of player's visual intersections related to the IBR-created game assets.
机译:基于图像的渲染和重建(IBR)方法最大限度地减少开发视频游戏资产的时间和成本,旨在帮助小型游戏工作室和独立游戏开发商在竞争激烈的视频游戏行业中存活。为了进一步调查IBR对开发人员效率,游戏表现和玩家的游戏经验的相互作用,我们进行了两项评估研究:与专业游戏开发商的比较,生态有效的研究,他们创建了与基于IBR的游戏开发管道的游戏,和用户学习,基于眼睛跟踪和A / B测试,使用发出的游戏的游戏玩家。结果分析表明,IBR工具在短时间内为创建低成本视频游戏资产提供了可信的解决方案,尽管如此。从球员的角度来看,我们注意到IBR方法影响了玩家的偏好和游戏体验,在不同于与IBR创造的游戏资产相关的球员的视觉交汇处的不同程度上。

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