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Supporting the Collaboration between Programmers and Designers Building Game AI

机译:支持程序员与设计师之间的协作,构建游戏AI

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The design of the behavior of non-player characters (NPCs) in a game is a collaborative task between programmers and designers. Nevertheless this collaboration is an open problem since the limits, responsibilities and competences are not well defined. Behavior trees are the technology of choice nowadays for programming the behavior of NPCs, and they are first and foremost a programmers tool. In this paper we describe an experiment that shows that with the right division of labor and a reduced background in Programming, designers can also build behavior trees and thus find a principled way to collaborate with programmers in that task.
机译:游戏中非玩家角色(NPC)行为的设计是程序员和设计师之间的一项协作任务。然而,由于界限,责任和能力的定义不明确,因此这种合作是一个开放的问题。行为树是当今用于编程NPC行为的首选技术,并且它们首先是程序员的工具。在本文中,我们描述了一个实验,该实验表明,通过正确的工作分工和编程的减少背景,设计人员还可以构建行为树,从而找到在该任务中与程序员协作的原则方法。

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