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Serious Games: Is Your User Playing or Hunting?

机译:严肃的游戏:您的用户在玩游戏还是狩猎?

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There is an increasing demand for entertainment applications developed for pets, in particular for dogs and cats. However, play interaction between animals and technological devices still remains an uncharted territory both for animal behavior and entertainment computing scientific communities. While there is a lot of anecdotal evidence of pets playing digital games, the nature of animal-computer play interactions is still not understood. In this paper we report on empirical findings based on observing and analyzing dog-tablet game interactions. Using categories emerging from our data analysis, we construct an ethogram, a "catalogue" of behavioral patterns typical of dog-tablet interactions. Based on our data analysis, we hypothesize that the nature of the observed interactions is that of predatory behavior, in response to stimuli in the form of "prey-like" virtual objects displayed on the screen. Based on our hypothesis, we further propose some questions for future investigation, and raise some issues that need to be addressed by game developers when targeting dogs as their users.
机译:对开发用于宠物,尤其是用于狗和猫的娱乐应用的需求不断增长。但是,对于动物行为和娱乐计算科学界而言,动物与技术设备之间的游戏互动仍然是未知的领域。尽管有很多轶事证据表明宠物在玩数字游戏,但动物与计算机之间的互动本质仍不为人所知。在本文中,我们基于对狗与平板电脑游戏互动的观察和分析,对实证研究结果进行了报告。使用从我们的数据分析中得出的类别,我们构建了一个人声图,这是狗与平板电脑互动中典型的行为模式的“目录”。根据我们的数据分析,我们假设观察到的相互作用的本质是掠夺性行为的本质,​​是对屏幕上显示的“猎物状”虚拟对象形式的刺激的响应。基于我们的假设,我们进一步提出了一些问题,以供将来调查,并提出了一些游戏开发人员在将狗作为用户的目标时需要解决的问题。

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