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A Quick Method for Dynamic Difficulty Adjustment of a Computer Player in Computer Games

机译:计算机游戏中计算机玩家动态难度调整的快速方法

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Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player's skill level even without full information about player's abilities.
机译:当游戏过于简单时,它们会变得无聊,而当游戏过于辛苦时,它们会变得令人沮丧。挑战级别与人类玩家的技能相匹配的游戏具有最大的娱乐价值。本文介绍了一种简单快速的方法来调整计算机对手的难度等级。对玩FPS游戏时的方法进行了实证研究。分析了不同类型的玩家。结果表明,即使没有关于玩家能力的完整信息,所提出的方法也可以使对手的难度等级与玩家的技能等级相匹配。

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