Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player's skill level even without full information about player's abilities.
展开▼