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Modeling and Compression of Motion Capture Data

机译:运动捕获数据的建模和压缩

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Motion capture (MoCap) system uses sensors or markers, placed on human body joints, to record the movements of a human in space over time. Motion capture data is used in many entertainment applications such as in virtual reality environments to drive avatars, in video games to animate characters, in movies to produce CG effects, etc. In this paper, we present an efficient method for modeling and compression of motion capture data. The method uses quadratic Bézier curve fitting to smoothly model and compress the MoCap data. The temporal variation of MoCap data of each joint is approximated and parameterized using Bézier segments. Simulation results shows that our method uses smaller storage and better visual quality compared to other methods. The low degree of quadratic Bézier curve ensures computationally efficiency required for the realtime gaming applications.
机译:运动捕获(Mocap)系统使用放置在人体关节上的传感器或标记,以便在空间上记录人类的运动。运动捕获数据用于许多娱乐应用中,例如在虚拟现实环境中推动化身,在视频游戏中,在动画中,在电影中产生CG效果等。在本文中,我们提出了一种用于模拟和压缩运动的有效方法捕获数据。该方法使用二次Bézier曲线拟合来平滑模拟并压缩Mocap数据。每个关节的Mocap数据的时间变化近似和参数化使用Bézier段。仿真结果表明,与其他方法相比,我们的方法使用较小的存储和更好的视觉质量。高度的二次Bézier曲线确保了实时游戏应用所需的计算效率。

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