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Modeling Learner's Emotions with PAD

机译:使用PAD模拟学习者的情绪

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摘要

Emotions have a direct influence on an individual's physical and cognitive behaviour, as well as their performance, a student with a positive emotional state will learn and perform better. This paper presents an agent framework that addresses the relationship between user's state of emotion during learning and the modification of learning pace and feedback-type in a virtual environment for learning effectiveness. The technique exploits the structure of emotion-evaluation from user's current interaction to dynamically regulate learning pace within a Virtual Learning Enviornment (VLE) via a proposed Emotion Regulation Agent (ERA) system to derive meaningful emotion information from user's interactions based on a simplified version of the Pleasure, Arousal and Dominance (PAD) emotion model. This information then regulates learning by adjusting the type of task and learning information to promote a beneficial and sustainable learning experience by optimizing learning emotion.
机译:情绪直接影响个人的身体和认知行为以及他们的表现,具有积极情绪状态的学生将学习并表现得更好。本文提出了一个代理框架,该框架解决了用户在学习过程中的情绪状态与虚拟环境中学习速度和反馈类型的修改之间的关系,以提高学习效果。该技术利用用户当前交互的情感评估结构,通过拟议的情绪调节代理(ERA)系统在虚拟学习环境(VLE)中动态调节学习速度,从而基于简化版本的用户交互来获取有意义的情感信息。愉悦,唤醒和主导(PAD)情感模型。然后,该信息通过调整任务的类型来调节学习,并且通过优化学习情绪来学习信息以促进有益和可持续的学习体验。

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