首页> 外文会议>International conference on decision and game theory for security >Approximate Solutions for Attack Graph Games with Imperfect Information
【24h】

Approximate Solutions for Attack Graph Games with Imperfect Information

机译:信息不完善的攻击图游戏的近似解决方案

获取原文

摘要

We study the problem of network security hardening, in which a network administrator decides what security measures to use to best improve the security of the network. Specifically, we focus on deploying decoy services or hosts called honeypots. We model the problem as a general-sum extensive-form game with imperfect information and seek a solution in the form of Stackelberg Equilibrium. The defender seeks the optimal randomized honeypot deployment in a specific computer network, while the attacker chooses the best response as a contingency attack policy from a library of possible attacks compactly represented by attack graphs. Computing an exact Stackelberg Equilibrium using standard mixed-integer linear programming has a limited scalability in this game. We propose a set of approximate solution methods and analyze the trade-off between the computation time and the quality of the strategies calculated.
机译:我们研究网络安全强化的问题,其中网络管理员决定使用哪种安全措施来最好地改善网络的安全性。具体来说,我们专注于部署诱饵服务或称为蜜罐的主机。我们将问题建模为具有不完善信息的广义和广义博弈,并以Stackelberg均衡的形式寻求解决方案。防御者在特定的计算机网络中寻求最佳的随机蜜罐部署,而攻击者则从由攻击图紧凑表示的可能攻击库中选择最佳响应作为应急攻击策略。在此游戏中,使用标准的混合整数线性规划来计算精确的Stackelberg平衡具有有限的可扩展性。我们提出了一套近似的求解方法,并分析了计算时间与所计算策略的质量之间的权衡。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号