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Multitask Reinforcement Learning in Nondeterministic Environments: Maze Problem Case

机译:非确定性环境中的多任务强化学习:迷宫问题案例

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In many Multi Agent Systems, under-education agents investigate their environments to discover their target(s). Any agent can also learn its strategy. In multitask learning, one agent studies a set of related problems together simultaneously, by a common model. In reinforcement learning exploration phase, it is necessary to introduce a process of trial and error to learn better rewards obtained from environment. To reach this end, anyone can typically employ the uniform pseudorandom number generator in exploration period. On the other hand, it is predictable that chaotic sources also offer a random-like series comparable to stochastic ones. It is useful in multitask reinforcement learning, to use teammate agents' experience by doing simple interactions between each other. We employ the past experiences of agents to enhance performance of multitask learning in a nondeterministic environment. Communications are created by operators of evolutionary algorithm. In this paper we have also employed the chaotic generator in the exploration phase of reinforcement learning in a nondeterministic maze problem. We obtained interesting results in the maze problem.
机译:在许多多代理系统中,教育不足的代理会调查其环境以发现目标。任何代理商也可以学习其策略。在多任务学习中,一个代理通过共同的模型同时研究一组相关问题。在强化学习探索阶段,有必要引入反复试验的过程,以学习从环境中获得的更好的回报。为了达到这个目的,任何人通常都可以在勘探期间使用统一的伪随机数生成器。另一方面,可以预见的是,混沌源也提供了与随机源相当的类似随机序列。在多任务强化学习中,通过彼此之间的简单交互来利用队友座席的经验非常有用。我们利用代理的过去经验来增强非确定性环境中多任务学习的性能。通信是由进化算法的运算符创建的。在本文中,我们还在不确定型迷宫问题的强化学习探索阶段中使用了混沌生成器。我们在迷宫问题中获得了有趣的结果。

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