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Service Composition with PDDL Representations and Visualization over Videogame Engines (Short Paper)

机译:通过视频游戏引擎的PDDL表示和可视化进行服务组合(论文摘要)

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摘要

We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (high-level) behavior as distinct PDDL action domains and exploit service composition techniques, to compose agent behaviors so as to realize a collective behavior of interest to the user. Specifically, we characterize the computational complexity of the problem and give effective algorithms for solving it, taking advantage of the succinct representation in PDDL. We explore the visualization of service composition over this framework based on the videogame metaphor of virtual worlds using a popular engine. The execution then of agents as game characters provides a form of procedural attachment of atomic actions to concrete interactions within a realistic 3D space.
机译:我们基于众所周知的人工智能形式主义(称为PDDL)的不确定性变体,设计了一个简洁的知识表示框架,用于表示规划中的动态领域。我们将环境和代理的(高级)行为表示为不同的PDDL动作域,并利用服务组合技术来构成代理行为,从而实现用户感兴趣的集体行为。具体来说,我们利用PDDL中的简洁表示法来刻画问题的计算复杂度,并给出解决问题的有效算法。我们使用流行的引擎,基于虚拟世界的视频游戏隐喻,探索了在此框架下服务组合的可视化。然后,将代理作为游戏角色执行将原子动作与现实3D空间内的具体交互作用进行程序附接。

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