首页> 外文期刊>H-ermes. Journal of Communication >Che genere di videogame? Le rappresentazioni di genere nell'universo videoludico = What kind of videogame? Gender representations in videogaming universe
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Che genere di videogame? Le rappresentazioni di genere nell'universo videoludico = What kind of videogame? Gender representations in videogaming universe

机译:什么样的电子游戏?电子游戏世界中的性别表征=哪种电子游戏?电子游戏世界中的性别表征

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Nowadays, video game business surpasses any other cultural industry sector by volumes and revenues. These relatively young technologies have played, at first, a marginal role in the entertainment industry. Gender representations in gaming scene have not yet been deeply analysed, especially in Italy, as it happened for other media languages. In this research we will attempt to look at the games in a gender perspective trying to investigate the asymmetries found in the representations and in the games contents, especially when they are aimed at children and adolescents
机译:如今,视频游戏业务的数量和收入都超过了其他任何文化产业。起初,这些相对较年轻的技术在娱乐行业中只扮演着边际角色。尚未对游戏场景中的性别表示进行深入分析,尤其是在意大利,因为其他媒体语言也是如此。在这项研究中,我们将尝试从性别角度看待游戏,以研究在表征和游戏内容中发现的不对称现象,尤其是针对儿童和青少年的不对称现象。

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