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Affective reactions to playing digital games

机译:对玩数字游戏的情感反应

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The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.
机译:本文介绍了游戏过程中的情绪状态。报告了一个两人俄罗斯方块游戏的实验,然后对结果进行了分析-自我报告的情绪状态以及生理信号测量结果的解释。该研究揭示了情绪反应的多样性,并得出结论,很难定义代表球员的情绪模型。取而代之的是,针对情感识别和个性化分类器的自适应方法似乎是感知情感的数字游戏的更好解决方案。

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