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Gamification to enhance Learning using Gagne's learning model

机译:游戏化以利用Gagne的学习模型增强学习

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Technology enhanced Learning has brought drastic changes in the field of education in the modern world. In this study we explore a novel way to improve how high school students learn by building a serious game that uses a pedagogical model developed by Robert Gagne. By integrating serious game with principles of Gagne's learning model can provide engaging and meaningful instructions to students. The game developed in this study is a waste sorting game that can easily and succinctly demonstrate the principles of this learning model. All the tasks in the game that the player has to accomplish correspond to Gagne's “Nine Events of Learning”. A quiz is incorporated in order to get data on the progress made by the player in understanding the concept and as well as to assess them. Additionally, an experimental study was conducted which demonstrates that game based learning using Gagne's event is more effective than a traditional classroom setup.
机译:技术增强型学习为现代世界的教育领域带来了翻天覆地的变化。在这项研究中,我们探索了一种新颖的方式,通过使用Robert Gagne开发的教学模型构建严肃的游戏来改善高中生的学习方式。通过将严肃的游戏与Gagne的学习模型原理相结合,可以为学生提供引人入胜且有意义的指导。本研究开发的游戏是一种废物分类游戏,可以轻松,简洁地演示此学习模型的原理。玩家必须完成的游戏中的所有任务都对应于加涅的“九项学习事件”。结合测验是为了获得有关玩家在理解概念上的进步并进行评估的数据。此外,进行了一项实验研究,该实验表明,使用Gagne的活动进行的基于游戏的学习比传统的教室设置更为有效。

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