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Framework for developing applications for monitoring of people during a video game therapy

机译:用于开发用于在视频游戏治疗期间监控人员的应用程序的框架

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The emerging of new technologies have directly impacted the healthcare area. For instance, electronic games - that came up with the aim of promoting entertainment to players - has been successfully used in health assistance. Initially, commercial games were used, requiring full attention of the healthcare professionals. To decrease the attention demanded for these professionals, games with monitoring capabilities were developed. The problem with this approach is that the games are usually developed only for case study concepts, which imply in low quality games (in terms of design). To contour this problem, and ensure the effectiveness of the use of (commercial) games in divided attention environments, it is necessary that the games provide a monitoring system of users, according to parameters set by the healthcare professional. In this work, we propose a framework to support the development of applications to monitoring people while they are playing electronic games as a game therapy.
机译:新技术的出现直接影响了医疗领域。例如,旨在促进玩家娱乐的电子游戏已成功用于健康援助。最初,使用商业游戏,需要医疗保健专业人员的全力以赴。为了减少对这些专业人员的关注,开发了具有监视功能的游戏。这种方法的问题在于,游戏通常仅针对案例研究概念进行开发,这意味着低质量的游戏(就设计而言)。为了解决这个问题,并确保在注意力分散的环境中使用(商业)游戏的有效性,有必要根据医疗保健专业人员设置的参数,为用户提供一个监视系统。在这项工作中,我们提出了一个框架来支持应用程序的开发,以监视人们在玩电子游戏时将其作为一种游戏疗法。

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