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The development of a cross-platform multi-player virtual application of Kolintang musical instruments using various controllers

机译:使用各种控制器开发科林堂乐器的跨平台多玩家虚拟应用程序

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Kolintang (Indonesian's xylophones) is popular nationwide as the traditional music instruments from Minahasa, a regency in North Sulawesi. It is usually played in ancestor worshipping rituals as it was believed that Kolintang had a close relationship with the traditional belief of North Sulawesi's natives and as their culture. Currently, there are several Kolintang applications developed that run either on Windows and Android and use different types of controllers like a web camera, touch screen, and keyboard. Despite their differences, these applications are played offline by a single player only without using an Internet connection. In addition, there is no depth discussion on how the performance of these applications was tested. Thus, this research will develop a more advance Kolintang application that can be played by multiple players simultaneously on multiple platforms, Android and Windows Based, using various controllers such as webcam, keyboard, mouse, or touch screen. The findings revealed that the interaction is best visualized within the range of two to three meters long. The sounding range of this application is safe for human hearing. The Root mean square error (RMSE) and Mean Absolute Error (MAE) tests can only be done to measure the real time auditory feedback from the application since there is no avail ideal data model for sounding range and application load time. The loading time for this application is faster than any Kolintang applications that have been previously developed. This application needs further improvements on the real time auditory feedbacks by diagnosing the variation in the errors in a set of forecasts.
机译:作为北苏拉威西省摄政区Minahasa的传统乐器,Kolintang(印度尼西亚的木琴)在全国范围内都很流行。它通常在祖先崇拜仪式中发挥作用,因为人们认为科林汤与北苏拉威西人的传统信仰及其文化有着密切的关系。当前,已经开发了几种Kolintang应用程序,它们可以在Windows和Android上运行,并使用不同类型的控制器,例如网络摄像头,触摸屏和键盘。尽管它们有所不同,但这些应用程序只能由单个播放器离线播放,而无需使用Internet连接。此外,关于如何测试这些应用程序的性能没有深入讨论。因此,本研究将开发更先进的Kolintang应用程序,该应用程序可以使用网络摄像头,键盘,鼠标或触摸屏等各种控制器,在基于Android和Windows的多个平台上同时由多个播放器播放。研究结果表明,在两到三米长的范围内,可以最好地观察到这种相互作用。此应用程序的发音范围对人耳是安全的。根本均方根误差(RMSE)和均方根绝对误差(MAE)测试只能用于测量来自应用程序的实时听觉反馈,因为没有适用于探测范围和应用程序加载时间的理想数据模型。此应用程序的加载时间比以前开发的任何Kolintang应用程序都快。此应用程序需要通过诊断一组预测中的误差变化来进一步改进实时听觉反馈。

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