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Utilization of Modeling and Simulation in the Design of Air Defense

机译:空防设计中建模与仿真的利用

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A key feature of a military operation is its non-repeatability, with a results that can affect history. The success of a military operation depends on the ability and art of the commanders and their staffs to implement the decision-making process. Critical part of the decision-making process is the creation of variants of the activities of own troops based on variants of enemy activities and based on knowledge of the structure and behavior of the enemy. In the case of ground air defense, the variants (courses) of actions are primarily designed with respect to the anticipated air enemy in air defense clusters. Courses of actions can be mutually assessed based on the effectiveness and efficiency of air defense clusters. Nowadays, the creation of courses of actions is a time-consuming stage in the decision-making process, which depends on the knowledge, skills and experience of the commanders and staffs. War games used to evaluate courses of actions do not allow to assess all possible situations and responses. Modeling and simulation is an appropriate apparatus for evaluating variants of the air enemy's activities and based on such results it is possible to decide on the optimum battle configuration of own forces. The model of the enemy's activity structure, own troops, and environment will allow to simulate a large number of combat activities on both sides and assess the most appropriate option for own troops. Probabilistic methods such as the Monte Carlo method and its derivatives will allow the evaluation of the activity variants. The results of the use of probabilistic methods will then be used in the application of game theory and determination of optimal courses of actions, strategy in the sense of game theory, own forces. By programming the models, commanders and staffs will be given a tool to assess the effectiveness and efficiency of ground-based air defense clusters and will be able to make adequate decisions. This article brings a concept of such tool.
机译:军事行动的关键特征是其不可重复性,结果可以影响历史。军事行动的成功取决于指挥官及其员工执行决策过程的能力和艺术。决策过程的关键部分是基于敌方活动的变形,基于对敌人的结构和行为的知识创造自己部队活动的变体。在地面防空的情况下,动作的变体(课程)主要是针对防空簇中的预期的空敌人设计的。可以根据防空簇的有效性和效率相互评估行动课程。如今,行动课程的创造是决策过程中的耗时阶段,这取决于指挥官和员工的知识,技能和经验。用于评估行动课程的战争游戏不允许评估所有可能的情况和答复。建模和仿真是一种适当的装置,用于评估避难敌人的活动的变体,并基于这样的结果,可以决定自己力的最佳战斗配置。敌人的活动结构,自己的部队和环境的模型将允许模拟两侧的大量战斗活动,并评估自己的部队的最合适的选择。诸如蒙特卡罗方法及其衍生物的概率方法将允许评估活性变体。使用概率方法的使用结果将用于博弈论和确定最佳行动方案的确定,博弈论感,博弈论的策略,自有力量。通过编程模型,将获得指挥官和员工,以评估地面防空集群的有效性和效率,并能够做出足够的决策。本文带来了这种工具的概念。

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