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A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games

机译:多领域框架:定性研究,在对教育游戏进行建模时不断发展对主题的理解

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It is widely agreed that the traditional process of schooling can benefit from the usage of computers as supportive tools. Various approaches using computers in education have become the most prominent over the last decade (i.e. e-learning, game-based learning systems, and edutainment). A constant challenge has been faced by the game developers to achieve an effectively modelled and designed educational game. This can allow game developers to understand the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process.
机译:人们普遍认为,传统的上学过程可以从使用计算机作为辅助工具中受益。在过去的十年中,在教育中使用计算机的各种方法已经成为最主要的方法(例如,电子学习,基于游戏的学习系统和娱乐性)。游戏开发人员一直面临着不断挑战,以实现有效建模和设计的教育游戏。这可以使游戏开发人员了解游戏(规则和规定),游戏环境,学习理论和教育游戏中嵌入的主题(达到目标内容目标的学习成果)之间的关系。因此,作者提出了一个多领域的框架,通过系统的文献综述,对具有提取的隐式关系的元素进行概念化。通过与八(8)位基于游戏的学习专家进行定性访谈来验证这些关系,以验证这些关系。本文提出了基于主题领域的十一(11)个隐式关系,并通过运用解释性诠释学的定性研究方法,探讨了它们与游戏环境,学习理论和游戏玩法的相关性。因此,本文总结了十一(11)种明确的关系,供游戏开发人员在开发过程中对教育游戏进行建模和概念化时进行反思。

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