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Exploring the Multitude of Real-Time Multi-GPU Configurations

机译:探索多种实时多GPU配置

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Motivated by computational capacity and power efficiency, techniques for integrating graphics processing units (GPUs) into real-time systems have become an active area of research. While much of this work has focused on single-GPU systems, multiple GPUs may be used for further benefits. Similar to CPUs in multiprocessor systems, GPUs in multi-GPU systems may be managed using partitioned, clustered, or global methods, independent of CPU organization. This gives rise to many combinations of CPU/GPU organizational methods that, when combined with additional GPU management options, results in thousands of "reasonable" configuration choices. In this paper, we explore real-time schedulability of several categories of configurations for multiprocessor, multi-GPU systems that are possible under GPUSync, a recently proposed highly configurable real-time GPU management framework. Our analysis includes the careful consideration of GPU-related overheads. We show system configuration strongly affects real time schedulability. We also identify which configurations offer the best schedulability in order to guide the implementation of GPU-based real-time systems and future research.
机译:受计算能力和功率效率的推动,将图形处理单元(GPU)集成到实时系统中的技术已成为研究的活跃领域。尽管许多工作集中在单个GPU系统上,但可以使用多个GPU以获得更多好处。与多处理器系统中的CPU相似,可以使用分区,群集或全局方法来管理多GPU系统中的GPU,而与CPU组织无关。这带来了许多CPU / GPU组织方法的组合,当与其他GPU管理选项结合使用时,会导致成千上万的“合理”配置选择。在本文中,我们探讨了多处理器,多GPU系统几种配置类别的实时可调度性,而GPUSync是最近提出的高度可配置的实时GPU管理框架,可在GPUSync下实现。我们的分析包括与GPU相关的开销的仔细考虑。我们显示系统配置强烈影响实时可调度性。我们还确定了哪些配置可提供最佳的可调度性,以指导基于GPU的实时系统的实施和未来的研究。

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