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Adaptive rehabilitation gaming system: On-line individualization of stroke rehabilitation

机译:自适应康复游戏系统:卒中康复的在线个体化

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The effects of stroke differ considerably in degree and symptoms for different patients. It has been shown that specific, individualized and varied therapy favors recovery. The Rehabilitation Gaming System (RGS) is a Virtual Reality (VR) based rehabilitation system designed following these principles. We have developed two algorithms to control the level of task difficulty that a user of the RGS is exposed to, as well as providing controlled variation in the therapy. In this paper, we compare the two algorithms by running numerical simulations and a study with healthy subjects. We show that both algorithms allow for individualization of the challenge level of the task. Further, the results reveal that the algorithm that iteratively learns a user model for each subject also allows a high variation of the task.
机译:卒中的影响在不同患者的程度和症状的程度和症状不同。已经表明,具体,个性化和不同的治疗康复恢复。康复游戏系统(RGS)是根据这些原则设计的虚拟现实(VR)的康复系统。我们开发了两种算法来控制RGS的用户暴露于RG的难度,以及提供治疗的受控变化。在本文中,我们通过运行数值模拟和与健康受试者的研究进行比较两种算法。我们表明这两种算法都允许个体化任务的挑战级别。此外,结果表明,迭代地学习每个主题的用户模型的算法还允许对任务的高变化。

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